thanks for the great work.... Could you elaborate which colors in the fonts&colors dialog are used for which primitive in the shader code?
Could you add .glslf, .glslv, .glslg, .glsle and .glslc to the file extensions?
Also could you include the OpenGL 4.0 keywords i attached to the post?
Edit: I tried to load the source project into Visual Studio 2010 but got an error that the NShaderVS2010.csproj is no valid project. How can i compile the plugin from source? The error says that the project type is not supported by the installation.
1) For Font&Colors there is a bug in the 2010 version. NShader colors are not displayed in the dialog. I'll try to see if It can be fixed.
2) For new extensions, I will integrate a custom window in order to do it directly from VS.
3) Yep, thanks for GL4.0 keywords, It will be integrated as well.
And in order to open the NShaderVS2010 project, have you already installed the
Visual Studio SDK 2010?